Mollymauk Tealeaf (
devilstongue) wrote2018-06-22 01:47 am
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ABILITIES
![]() 🌙 TIEFLING ABILITIES Darkvision • Tieflings can see in dim light as if it was normal light, and in darkness as if it was dim light (but in grayscale). Hellish Resistance • Molly is resistant to fire, and only takes half damage from it. DEVIL'S TONGUE Molly is a variant tiefling, probably with an unusual infernal ancestor. Thus he has some mind-controlling abilities unlike the more common fire ones. Vicious Mockery • He can harm an enemy just with his voice. Although this is usually done with mocking an opponent, Mollymauk likes using intimidation instead, by speaking Infernal - the demonic language. What he says is usually nonsense, though. Charm Person • With honeyed words, Molly can bend the mind of another person (they can try to resist it), making them a trusted friend for an hour. Afterwards they will know he used magic on them. Enthrall • Using his mind-altering magic, he is able to ensnare a target so they are frozen and can only focus on him. Nobody else exists for the enthralled target until the spell ends after a minute, or they break free. 🌙 CHARACTER FEATS Tough • Molly's pretty sturdy and can take a bit more damage than some. 🌙 BLOOD HUNTER ABILITIES As a Blood Hunter, he has survived the imbibing of the Hunter’s Bane, a poisonous alchemical concoction that alters your life’s blood, forever binding you to the darkness and honing your senses against it. Of course he doesn't actually remember this, and keeps finding new strange powers in himself. Hunter's Bane • Molly can track fey, fiends, and undead, as well a recall information about them. If he's actively tracking one of these creature types, he can also feel their presence. However, he can only be tracking one type of creature at a time. BLOOD MALEDICT Blood Curse of the Eyeless • Molly has the ability to curse an enemy with some nasty blindness before an attack. Blood Curse of Purgation • He can manipulate the vitality of a creature to expunge a corruption in their blood, like poison. Both these abilities harm him by automatically popping a vessel in one of the eye tattoos on his body, and making him bleed. If he amplifies the curse effect, he takes more damage but the effect is stronger. CRIMSON RITE Primal Rite: Rite of the Frozen • Drawing his own blood, Molly activates a rite on his blades or any sharp object to enchant them with magic. This rite enchants his scimitars or any sharp object with frost magic, and does frost damage. Esoteric Rite: Rite of the Dawn • As an Order of the Ghostslayer Blood Hunter, Molly can activate radiant magic on his scimitars or any sharp object. This holy magic does extra damage to undead. This is also activated by drawing his own blood. |
Art by
rathernoon
M9 vs VM Oneshot
AC 15 > 19 | HP 59 > 154
STR 10 | DEX 17 > 18 | CON 14 | INT 11 | WIS 16 | CHA 11
+ 2 Unknown Rites
+ 1 Unknown Maledict
Blood Curse of Exposure
When someone within 30 feet of him is hit by an attack or spell, he can weaken their resilience against it. The cursed loses resistance to the damage type of the triggering attack or spell.
Amplify. The target instead loses invulnerability to the damage type of the attack or spell, having only resistance to them until the end of the turn.
Brand of Castigation
When he damages an opponent with his Crimson Rite, Molly can choose to sear an arcane brand of hemocraft magic into it. He will always know the direction to the branded creature, and each time the branded creature deals damage to him or a close by ally, the branded suffers psychic damage.
The brand also exposes a fragment of his foe’s essence, leaving them more vulnerable to his Crimson Rite damage. In addition, the branded creature can’t move through creatures or objects.
Lastly, if a branded creature attempts to teleport or leave their current plane via ability, spell, or portal, they take psychic damage have a chance for their attempt to fail.
The brand lasts until he dismisses it or applies it to another creature, but it can be dispelled by magic.
Ethereal Step
Molly can can choose to magically step into the veil between the planes, becoming intangible for 18 seconds to move through other creatures and objects. He can also see and affect those on on the Ethereal Plane.
He takes a lot of damage if he accidentally comes back to tangible inside an object, and is immediately shunted to the nearest unoccupied space.