May. 26th, 2018

devilstongue: (🔮 9)
character information
name: Lucien Nonegan Mollymauk Tealeaf
canon: Critical Role: Season 2
canon point: Episode 19
age: Physically and mentally adult (somewhere around 25-30?), chronologically 2

(canon) background: Molly's Wiki

Synopsis: Two years ago, Mollymauk did not exist. The first thing he remembers is digging himself out of a shallow grave, only able to utter the words 'empty'. He joined The Fletching and Moondrop Traveling Carnival of Curiosities, and was given the name Mollymauk Tealeaf (from empty - MT) by the carnival master Gustav Fletching.

When the adventure begins, he arrives with the carnival to the small rural town of
Trostenwald in order to set up a show, but the show is interrupted by an old man turning into a zombie in the middle of the tent. Together with his close friend Yasha and a ragtag group of adventurers, he works to clear the name of the carnival. Unfortunately the carnival is put on hold after everything, and he joins these new friends of his on a journey towards the large city of Zadash.

On the way, they end up getting dragged into fighting a band of gnolls, saving villagers and killing a manticore. All of that mess draws the group closer together, and when they come to Zadash, they name themselves the Mighty Nein. (Nein being a bit of a pun.)

In Zadash they get involved in some political scheming that ends rather disastrously, and they find themselves under the employment of an underworld boss called 'The Gentleman', who promises to help them get out of trouble if they do some work for him.

Molly also meets Cree there, a tabaxi who calls him 'Lucien' and appears to know him - or more correctly, the person before he was Molly. While he rolls with it, he has no idea what's going on, and has to confide in his friends that he has no past beyond that grave.

They are sent by The Gentleman to explore an old research place, and after being attacked by weird cave creatures they finally get there. They have to go through a lot of puzzles and traps, fighting a ghost and eventually heading back with their findings to The Gentleman. They now have his favor.

Afterwards, they do some random things together in the city, and Molly finally gets to use some choice drugs he bought in Trostenwald that makes him (and a friend) see into the Ethereal Plane.

As the holiday Harvest's Close comes by they enjoy games and food, and Molly buys a huge and gaudy tapestry of the dragon-god Bahamut. There's some revelry, competition, pit fighting and apparently a war is breaking out, too.

They feel like they should probably get out of Zadash, but they are asked by officials to fight as mercenaries in the war. It doesn't sit right with them - but thankfully The Gentleman comes calling with two jobs for the Mighty Nein that will take place outside Zadash, and they accept those offers instead.

On the road, they fight goblins, learn more about each other and cement their friendship even further.

abilities:

As a tiefling, Molly can see in the dark (but in grayscale) and has natural fire resistance (but not immunity). In addition to this, he is a variant tiefling; instead of the abilities the average tiefling has, his is more geared towards various kinds of mind control.

With the Vicious Mockery spell, he can actually use words to do psychic damage by mocking someone, and he also knows Charm Person, which gives him the ability to make someone his friend for an hour. (Once the this spell ends, the person he's used it on knows they have been charmed.) The last tiefling trait is Enthrall, which essentially makes anyone who cannot resist it focus completely on him, unable to look away or move for a minute.

(cw: technically self-harm) Something that carried over from his previous life is his Blood Hunter abilities, which is a class created specifically for Critical Role's D&D world.

By sacrificing his own health, Molly can curse an enemy with blindness or charge any sharp object with frost or radiant magic as long s he's holding it. Doing so he cuts himself to charge his blades, and the curses automatically pop a vein on parts of his extensive tattoos. This he's pretty much covered in scars - it's messy, but effective.

He owns a pendant known as the Periapt of Wound Closure, which heals him a small bit when he's knocked unconscious.

Lastly, he's proficient in fighting with two weapons and has been wielding fairly useless carnival glass scimitars that he charges up with his magic to make them powerful.

strengths:

Keen Eye - Having to create a persona for himself has made Molly an excellent people-reader. He's quick to pick up on details, something that helps him cold-read in his fortune-telling bullshit, and he's quick to make judgements of people and whether or not they're a decent person. This skill also really helps with his lies and stories because he can observe people's reactions and expand them according to them. It's less that he's good at lying specifically - it's more that he's good at knowing what people want and expect from him.

Moral Compass - Although he lies and bullshits his way through life, Molly is good person on the inside, with a stricter moral code than you'd expect a circus trickster to have. He doesn't approve of stealing from those who cannot afford it, only takes what he feels he's deserved and tries to better other people (both in his group and others) with both actual stern lessons and trickery. So far he's shown to be the least likely to screw anyone over, stating he's a liar, but not a betrayer.

Laid-Back - The tiefling is also a very easy-going person that takes a lot of time to anger and does not appear to be easily insulted or have much care for hurt pride. He lives his life to the absolute fullest, and feels like being unhappy and vengeful is a waste of time. He has too much he wants to experience. Whenever there is actual dramatic reactions from him, it's usually for the sake of entertainment.

weaknesses:

Liar - He frequently tells extravagant lies with little mind for whether or not his audience believes them. Most of what he tells people about himself is at least 80% bullshit, and it's even difficult for him to actually be fully honest about who he is - even among friends. It took a magical truth spell for him to actually tell them about his past.

Unknown Origins - As laid-back and unfazed as Molly might seem, who he was before he woke up in that shallow grave frightens him more than anything, and being faced with details from his past are a few of the only times he's been truly upset. Sometimes old things bleeds through, and he hates that. He does not want to damage his own idea of who he is by finding details about his past, quoting quite passionately 'let me make this abundantly clear; my name is Molly. That person is dead and not me.'

Hedonist - With his blindingly colorful clothing, large amounts of jewelry and larger-than life personality, Molly lives for new experiences and isn't ashamed of anything. He finds everything delightful, and is on board for any thrill or high. He does recreational drugs, doesn't mind using courtesans to celebrate and likes to indulge in general. This makes him come off as debauched and can make people write him off as someone shallow and vain - maybe even stereotypically devilish.

network username: @molly